Tutorials / Downloads

Windows-Konsolenanwendungen (Farbe, Double Buffering, Event Loops und mehr)

Vulkan-API Demoprogramme (Visual Studio 2015):

Vulkan Framework Demo 1

Vulkan Framework Demo 2 

Vulkan Framework Demo 3

Vulkan Framework Demo 4

Vulkan Framework Demo 5
 

Graphics And Physics Framework + Source Code (Visual C++ 2010):

Graphics And Physics Framework


Graphics And Physics Framework Importdateien:

Graphics And Physics Framework Importdateien


X-File-Modell-Konverter (Version 2)



Graphics And Physics Framework Demos (OpenGL+OpenCL): 

Tutorial 1 
Initialisierung und Beenden einer 3D-Anwendung, Textausgabe
Tutorial 2
3D-Model Rendering (Grundlagen)
Tutorial 3
Modelpart Animation Scripting
Tutorial 4
Geometry Instancing (Teil 1)
Tutorial 5
Skelett-Animation
Tutorial 6
3D-Modelle dynamisch laden und entladen (Streaming)
Tutorial 7
Texture Effects; Texture Coordinate Animation 
Tutorial 8
Particle Systems; Deferred Particle Rendering 
Tutorial 9
Managed Rendering (Instancing) 
Tutorial 10
Background Rendering
Tutorial 11
Geometry Instancing (Teil 2)  
Tutorial 12 
Geometry Instancing, thread-basierte Kollisionsberechnungen, physikalische Stoßprozesse im 3D-Raum   
Tutorial 13 
Wegfindung, Flocking
Tutorial 14 
Screen Space Ambient Occlusion (SSAO) 
Tutorial 15 
Texture Array Particle Rendering
Tutorial 16 
Texture Arrays + Geometry Instancing
Tutorial 17 
Terrain Generation + Terrain Rendering 
Tutorial 18 
Künstliche Intelligenz (Grundlagen)  
Tutorial 19 
Sonnensystem Simulation 
Tutorial 20 
Procedural Galaxy Rendering
Tutorial 21 
OpenCL Masspoint Physics, Collision Hash Grids
Tutorial 22 
OpenCL Rigid Body Physics, Collision Hash Grids
Tutorial 23 
OpenCL Particle Terrain Interaction
Tutorial 24 
OpenCL Rigid Body Terrain Interaction
Tutorial 25 
OpenCL Ground Vehicle Physics
Tutorial 26 
OpenCL Vehicle Physics (Hovercrafts, Marine Vehicles, Submarine Vehicles)
Tutorial 27 
OpenCL Vehicle Physics (Airplanes and Helicopters)
Tutorial 28 
Deferred Shadow Calculations
Tutorial 29 
Screen Space Atmosphere Scattering
Tutorial 30 
Real-Time procedural Planet Rendering
Tutorial 31 
Real-Time procedural Gas Giants
Tutorial 32 
Raster-Based 3D-Modeling
Tutorial 33
Depth of Field und Motion Blur
Tutorial 34
Screen Space Lens Flares und God Rays (Volumetric Light Scattering)
Tutorial 35
Deferred Water Rendering (Screen Space Water Rendering)
Tutorial 36
GUI Rendering 
Tutorial 37
Projected (Persistent) Grid Terrain Rendering
Tutorial 38
Screen Space Displacement Mapping